KSP 2 Missions, Main Story Line, Findable Slope Is To Aggressive (2024)

Hi,

You may know me as an insane person that plays ksp 2, but imma cut the chase.

Been playing KSP 2 For Science update, and I got a few actual bones to pick with how the missions work and behave..

Settings I play on.

KSP 2 Missions, Main Story Line, Findable Slope Is To Aggressive (1)

TLDR, Hard.but revert and quicksaving due to skill issues/bugs (many)

I been playing ksp 2 new update for a while, and let me say, there is a huge hard wall/brick that comes with this update in gathering science, I play rather simply, each object I created in this save has a purpose to further progress my game.

It usually does a main mission, or a side mission, if not completing a few while doing both on the same craft...

So, lets get to it.

i have done a few missions about 12 hours~ or so in this update ( I have about two hours I forgot to stream ) but it was just simply building and testing a craft.

KSP 2 Missions, Main Story Line, Findable Slope Is To Aggressive (2)

yup amazing, playing about 10 hours, with zero views, its a fashion statement at this point with how little traction I have.

during this time progression was fine if not perfect pace for 50%, this was until I saw, and seen the big four

  • Duna Monument
  • Wheelin and Dealin
  • LIL CHONKER
  • Keostationary Orbit

let me just quote my discord post(s)

Quote

really kinda seems that 50% rewards it almost requires you to land on duna to get any more rewards, the other rewards for scanning etc is just not really worth it..

following the "story" it almost requires you go off story even with doing premium+ missions..

sidequests are somewhat perma lock, one with sidequests being a little to grand for the tech tree you can really get..

with the four wheel and 200t missions you are pretty much stuck even with samples on kerbin, mun, and icecream planet :3, with the only real way out right now is doing geostation orbit to get more tech.. unless its higher tier tech to show those cool things that are hidden, flying 93,000m/s worth of DV, finding them are just rather hard and simply didn't find any, not even nothing at the north pool for example.

for the amount of rewards you get its not worth finding/searching for all of them if there isn't a clear path to find them.. so users at 50% are pretty much required to focus for tier two tech, and forced to not follow the story and puts me, in a standstill with my only hope to do the geo., with the broken (for me i have tried alot of times to make it work with gear i have) wheelin dealing, along side getting most biomes on the big first three planets. @CM Dakota It feels like there is two missions missing before landing on the duna, like finding duna putting a sat near it, and do the same with the moon of duna.. it just directly "oh go here"

Quote

for me its, put orbit of X, we find X, land on X. duna is like, oh, we found ANOTHER signal on duna, go there land there, not, we are finding strange reading from duna, put a sat in high orbit around duna, then a second mission of putting one on the moon of duna., THEN land on duna. its a huge undertaking for 50% and doesn't feel smooth

For me there is a huge (quite a few) gaps in how research is earned, and how main mission's skill slope is way to aggressive.

as of now, I'm quite stumped as behaving as a general player trying to follow the loose primary/story missions, there were 3 steps to complete missions of getting a lot of research to progress

For me, each main mission required a vehicle, so did land on X object, "weird signal" created a probe/sat, and then landing a craft near the objective, while this craft needed to also (optional) land at each biome and get science/etc.

Now, with the stop of nonsense rambling

There should at least 2 or 4 more missions before landing on duna for me this is too aggressive (no idea if it's like this for other missions I haven't progressed that far)

  • Put a satellite into a high duna orbit
  • Put a satellite around dunas moon
  • Do a prob X parts and land safely
  • create a Craft to go to the monument

Duna, in the way mission control is set up, is the FIRST post kerbin sphere of influence, it has a Moon, Atmosphere... Why in the name of Bob Kermin do we need to be thrown directly into the duna's monument when other things should be taught / more research to be given out.

As of right now with 1 secondary mission that is a little to silly Lil Chonker, 1 mission simply not working, Wheelin, And Dealing, the only option to further progress is to do keostationary orbit, or do off "story" missions.. there is way to large of a gap in what is needed to be learned when going from minmus to duna.

Second talk

Doing a lot of sidequests of gathering ground science, flying science etc, there is simply just not enough Science points to be given out without finding the secret POI's as also stated in my discord post..

these missions might feel fine with normal research speeds and you have loads of of SP to get into deeper into the second tech tree without not completing the first tech tree, but for me, its hard.

There needs to be a way to have like camera satellites, to find POI's on certain planets something like the surface scanner, but in a few tiers, with the weakest only finding the largest/most noticeable and the strongest just finding everything as a part both slowly in days(months) in game depending on range, geostation orbit/ polar orbit/ etc

I really didn't want to do this post cause I'm not feeling well and I'm going sound like a complete mad man when I have what I want to say in my head, but out loud its just me spouting nonsense/broken english.

KSP 2 Missions, Main Story Line, Findable Slope Is To Aggressive (3)

KSP 2 Missions, Main Story Line, Findable Slope Is To Aggressive (4)

personally, I that even doing premium+ missions that i need to be very picky on what i need to further progress the game, if the game had what i said above being able to get the few extra 100's of SP needed for a competent build should need to happen let alone teaching players that after getting to X planet they might have moons, or a atmosphere etc...

i really hope the rest of the main story isn't like this, i don't know what I'm going to do honestly but the aggressiveness slope is to high from minmus to duna.

please understand I'm really trying to say something that my brain isn't able to process due to being sick, and well, not able to do it in the first place without like 9 English to english translators..

also if anyone is able to translate this right now into something that is more, like readable I will edit this post make it better, but there is at least some points I'm trying to give out.

KSP 2 Missions, Main Story Line, Findable Slope Is To Aggressive (2024)

References

Top Articles
Latest Posts
Article information

Author: Lilliana Bartoletti

Last Updated:

Views: 5651

Rating: 4.2 / 5 (53 voted)

Reviews: 84% of readers found this page helpful

Author information

Name: Lilliana Bartoletti

Birthday: 1999-11-18

Address: 58866 Tricia Spurs, North Melvinberg, HI 91346-3774

Phone: +50616620367928

Job: Real-Estate Liaison

Hobby: Graffiti, Astronomy, Handball, Magic, Origami, Fashion, Foreign language learning

Introduction: My name is Lilliana Bartoletti, I am a adventurous, pleasant, shiny, beautiful, handsome, zealous, tasty person who loves writing and wants to share my knowledge and understanding with you.